| What's
       New In The Year 2002? | 
   
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     |  | Sunday, December 29, 2002 by
       
       Slot Zero | 
   
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 The Quake servers have officially moved
         the new machine. 
         I've setup the old machine to forward to the new one.  The DNS address
         will be the same but IP will be different: 
           quake.shmack.net /
           69.12.4.244 Equipment and bandwidth provided by, 
           www.essentrix.net | 
   
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 | 
   
     |  | Friday, December 20, 2002 by
       
       Slot Zero | 
   
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 I should have another server up in a
         couple of days on a new machine and ISP.  It's rumored that pings
         will be a lot lower and more consistent than the current server. 
         If all goes well, the server's IP address will change yet again.  [Equipment
         and bandwidth courtesy of www.essentrix.net] | 
   
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 | 
   
     |  | Saturday, October 26, 2002 by
       
       Slot Zero | 
   
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 Shmack swapped out the new machine with
         the original machine until he can iron out the problems. | 
   
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 | 
   
     |  | Friday, October 25, 2002 by
       
       Slot Zero | 
   
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 The new machine is giving us hardware
         trouble.  You might notice the server up and down throughout the
         week.  I apologize for the inconvenience. | 
   
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 | 
   
     |  | Monday, October 21, 2002 by
       
       Slot Zero | 
   
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 If you're having trouble connecting to quake.shmack.net,
         you can always use quake.runequake.com. 
         That's actually the development server's 'official' address, but the
         other is easier to type. | 
   
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 | 
   
     |  | Saturday, October 19, 2002 by
       
       Slot Zero | 
   
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 The new server is up and the DNS entry,
         quake.shmack.net, will be updated to
         forward to the new IP.  If you're not using the IP to connect to
         the server, you won't need to worry about a thing.  For those who
         use the IP, the new IP is 64.7.104.131. A special thanks goes out to Shmack,
         from shmack.net, for hosting our game servers.  Shmack has gone out
         of his way to accommodate me in getting the servers up the way I want
         them.  Thank you! | 
   
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 | 
   
     |  | Tuesday, October 15, 2002 by
       
       Slot Zero | 
   
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           We are planning on moving the Quake
             servers this week.  Please expect some down time.Official version 0.6 was released
             and will be the last official version (and snapshot) to contain the
             Quakeworld portion of the mod.  I may periodically update the
             Quakeworld source with major updates, bug fixes, etc., providing
             there is a demand for me to do so.  The separation of the
             sources is due partly to my not having enough time to debug the
             Quakeworld code,  some compatibility issues with the qccx
             internal.qc project, and mostly my absolute disgust for Quakeworld
             and its network play.I would like to thank Mr. Happy from
             the House of Happy (See servers page) for helping me debug the
             Quakeworld source. | 
   
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 | 
   
     |  | Monday, September 29, 2002 by
       
       Slot Zero | 
   
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 We experienced a down time of 1
         day.  I originally thought the T-1 contract expired, but it turns
         out one of the machines was saturating the network. The server will be moving in the next
         few weeks to a new location.  We are planning a smooth re-location,
         but keep your fingers crossed-- just in case. | 
   
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 | 
   
     |  | Saturday, September 07, 2002 by
       
       Slot Zero | 
   
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 Snapshot version 0.5.3 released. 
         Get it here. | 
   
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 | 
   
     |  | Saturday, August 17, 2002 by
       
       Slot Zero | 
   
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 I removed "The Empty Bucket"
         and replaced it with a Quakeworld server.  For our list of Quake
         and Quakeworld servers, check out the servers
         page. | 
   
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 | 
   
     |  | Wednesday, August 14, 2002 by
       
       Slot Zero | 
   
     | 
         
 
           The spawn shields no longer
             deactivate when picking up all items except power-ups.  You're
             also prohibited from firing for 1-2 seconds immediately after you
             respawn to prevent you from inadvertently losing your shields.Flash grenades report who blinded
             you.Mr. H4pPy set up a Quakeworld Rune
             Quake server!  Check the servers
             page for the address. | 
   
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 | 
   
     |  | Saturday, July 20, 2002 by
       
       Slot Zero | 
   
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           You no longer slide without the
             ability to control movement when you're standing on other players,
             monsters, or radioactive containers.Zombies occasionally get stuck in a
             pain frame and will now be killed "by The Gods" if that
             happens.  Previously they would lay dead for the entire level--
             even after the rune was removed.Fire traps can no longer live
             underwater. | 
   
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 | 
   
     |  | Sunday, July 14, 2002 by
       
       Slot Zero | 
   
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 You no longer lose the phoenix rune if
         you are dead while the level changes. | 
   
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 | 
   
     |  | Tuesday, July 09, 2002 by
       
       Slot Zero | 
   
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 The phoenix rune bug that would crash
         the server has been squashed!  Thanks to  JP Grossman for lending me
         his shoe. | 
   
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 | 
   
     |  | Friday, July 05, 2002 by
       
       Slot Zero | 
   
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           The synchronization of TICK with
             sys_ticrate had some unforeseen consequences with the gravity well
             and repulsion rune.  You can now control these values from
             settings.qc.Baker thought it would be useful to
             provide a map reference for the standard Quake levels.  Check
             it out. 
             Thanks Baker! | 
   
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 | 
   
     |  | Saturday, June 29, 2002 by
       
       Slot Zero | 
   
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           Snapshot version 0.5 released. 
             Get it here. 
             If you're not already using qccx or frikqcc to compile the poq or qw
             source, you'll need upgrade your compiler in order to get this (and
             future versions) to work.  All files can be found on the public
             ftp.The server's ISP was having some
             difficulties today.  If you are having trouble connecting to
             quake.shmack.net, try one of these
             servers. | 
   
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 | 
   
     |  | Monday, June 24, 2002 by
       
       Slot Zero | 
   
     | 
         
 
           IMPORTANT:
             The cheat free server has been upgraded and you'll need to grab the
             3.20 client and the new security module in order to connect. 
             For more information check out the official ProQuake
             website.You can no longer cripple (healthy)
             doors.  Thanks to Baker for the bug report.Radiation no longer heals without
             rune.  I thought this was fixed in an earlier release but it
             seems I never committed the changes.The environmental suit/rune protects
             against death spot explosions, fire trap explosions, and
             repulsion.  Thanks to Ben and Baker for the suggestions.Random powerup respawn is now a
             deathmatch bit setting. | 
   
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 | 
   
     |  | Friday, June 14, 2002 by
       
       Slot Zero | 
   
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           I've disabled multiple forwarding,
             for now.The cheat free server no longer has
             qsmack attached to it.The "Mod Of The Week" has
             been discontinued.TGIF! :)  | 
   
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 | 
   
     |  | Saturday, June 01, 2002 by
       
       Slot Zero | 
   
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           I've added support to enter up to
             four servers for forwarding.  You can designate any one of the
             four to forward to, or you can randomize up to four.The cheat free server has moved to
             quake.shmack.net on port 26001 and will remain there.  For more
             information about cheat free servers and ProQuake, go to the ProQuake
             web site.For the next two weeks I'm going to
             feature the PainKeep mod.  For more details, click here. | 
   
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 | 
   
     |  | Tuesday, May 28, 2002 by
       
       Slot Zero | 
   
     | 
         
 
           There were small periods of down
             time this evening as I was constantly restarting the server testing
             out the latest ProQuake binary.The admin passcode can now be
             configured via the server console.The servers page now features other
             servers hosted by Rune Quake admins.J. P. Grossman released ProQuake
             version 3+ this week and it features "Cheat
             Protection".  Be sure to download it and try out the test
             server I've put up on quake.shmack.net:26005.  Also, the
             official ProQuake web site has moved to http://planetquake.com/proquake.  | 
   
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 | 
   
     |  | Friday, May 23, 2002 by
       
       Slot Zero | 
   
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 I've put up yet another server on port
         26002 of quake.shmack.net.  I'll be featuring various mods such as
         Zol Quake, Zopmod, PainKeep, Head Hunters and any other interesting mod
         I can get my hands on!  For more information on the latest mod
         being featured, please check the Quake
         General Discussion Forum. | 
   
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 | 
   
     |  | Friday, May 17, 2002 by
       
       Slot Zero | 
   
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 I've put up a new server on port 26001
         of quake.shmack.net.  The development server will now forward to
         the new server.  I'm removing the server at ouch.shmack.net for
         now. | 
   
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 | 
   
     |  | Sunday, May 13, 2002 by
       
       Slot Zero | 
   
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 Oops!  Some of the special
         characters (right pointing arrow, etc) were changed by my incorrectly
         configured text editor.  Thanks to PainKiller for the bug
         report.  Snapshot version 0.2.8 should correct any unusual
         characters you might have noticed.  Get it here. | 
   
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 | 
   
     |  | Sunday, May 12, 2002 by
       
       Slot Zero | 
   
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 Snapshot version 0.2.7 released. 
         Get it here. | 
   
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 | 
   
     |  | Sunday, May 05, 2002 by
       
       Slot Zero | 
   
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 Dead bodies no longer trigger the
         buttons on e1m7 and levels with buttons on the floor. | 
   
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 | 
   
     |  | Saturday, May 04, 2002 by
       
       Slot Zero | 
   
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 Dropped powerups, armor, and backpacks
         blink before they are removed. | 
   
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 | 
   
     |  | Wednesday, April 24, 2002 by
       
       Slot Zero | 
   
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           The bombs under a lift bug, where
             explosions can be felt throughout the level, has been fixed.Admins entering a level and joining
             the game as a rider from a previous level would create unusual
             visual effects for both the rider and ridee and on occasion, crash
             the server.  This is fixed. | 
   
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 | 
   
     |  | Sunday, April 21, 2002 by
       
       Slot Zero | 
   
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           Exhausting a frozen shambler's
             health no longer forces her back to the ice trap origin.You're informed when your shambler
             is frozen, or when a shambler is frozen in your ice trap.Several hook-release bugs have been
             fixed concerning the following runes: Recall, Teleport, Phased,
             Shambler, and Dual Recall.The EP suit/rune protects against
             hook attachment and damage. | 
   
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 | 
   
     |  | Thursday, April 18, 2002 by
       
       Slot Zero | 
   
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 The ouch machine [ouch.shmack.net] was
         down for a few hours while it was replaced with a new machine holding a
         PIII 500 MHz XEON processor and 512 MB RAM. | 
   
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 | 
   
     |  | Thursday, March 21, 2002 by
       
       Slot Zero | 
   
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 Rune Quake / Rune Central experienced a
         down time of a little over 36 hours.  I apologize for the
         inconvenience. | 
   
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 | 
   
     |  | Tuesday, March 12, 2002 by
       
       Slot Zero | 
   
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           Oops!  The code that regenerates
         health for EP suit would cause problems with other rune types and crash
         the server.  I've disabled this feature for now.  Snapshot
         version 0.2.1 fixes the bug.  Get it here.The watcher script no longer kicks
             the wrong status number when someone impersonates another player
             (chat spam). | 
   
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 | 
   
     |  | Tuesday, March 05, 2002 by
       
       Slot Zero | 
   
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 Snapshot version 0.2 released. 
         Get it here. | 
   
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 | 
   
     |  | Monday, March 04, 2002 by
       
       Slot Zero | 
   
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           Firing the lightning gun and super
             nail gun in safe water levels at certain angles will result in your
             ammo going straight ahead instead of following your player's
             angle.  This is fixed and should also correct the berserker
             rune/shaft oddity which caused the shaft to bob up and down.The environmental protection rune
             works just like suit.  The suit actually is better because if
             you have a rune where your normal health is higher than the default
             (good health, lumber, jack), it will regenerate until it reaches its
             max .  Plus, you can go in the water with the electric rune!Implemented scratch1 cvar which
             controls lightstyle intensity for all lights, server ambient sounds,
             and static lights.  To remove client ambient sounds, use
             the 'ambient_level 0' command. | 
   
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 | 
   
     |  | Sunday, February 24, 2002 by
       
       Slot Zero | 
   
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           I increased the normal light style
             to make the levels slightly brighter.E1M2's rocket launcher was moved to
             a new location and an additional RL was added.  I placed the
             red armor in the old RL spot.I placed a green armor and grenade
             launcher in the vicinity of the isolated respawn spot on E2M4.The connected to server sound was
             changed because it sounded too much like a rocket exploding.On a developer's note, I'm
             optimizing the code for usage with the FrikQCC compiler.  This
             means you will no longer be able to use any other compiler. 
             The FrikQCC
             compiler is available for download on the ftp server.Shmack granted me access to yet
             another machine to put up a Quake server.  The IP and DNS are
             listed on the servers page.KnyteHawkk, developer of Rune Quake
             3, is releasing his source to anyone willing to take over the
             project.  For more details, please check out the RQ3
             website. | 
   
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 | 
   
     |  | Friday, February 22, 2002 by
       
       Slot Zero | 
   
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 I am keeping a Gamespy3D server list
         for Artifact-RJS and Rune Quake servers.  To add the list, launch
         Gamespy3D and right-click on any of the Quake Server Lists (i.e.
         Gameaholic, Pipo).  Choose "Add Server List" and then
         enter the following information: NAME: Rune Quake Server List (or
         whatever you prefer)URL: http://www.runequake.com/servers/gamespy-quake
 To submit a server, send e-mail to slotzero@runequake.com
         and include the server's name, IP address and DNS entry. | 
   
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 | 
   
     |  | Wednesday, January 16, 2002 by
       
       Slot Zero | 
   
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 Snapshot Version 0.1 released. 
         Sorry it took me as long as it did to release it.  You won't need
         to download this unless you're planning on starting your own
         server.  Get it here,
         or visit the archive. I also released the Gamespy
         Tab that will work for Quake, Quakeworld, and Quake 3 Rune Quake
         servers. | 
   
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 | 
   
     |  | Friday, January 11, 2002 by
       
       Slot Zero | 
   
     | 
         
 
           The Rune Quake Message Board is now
             operational.  Register today!Getting the release of Rune Quake
             version 0.1 is my next concern. | 
   
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 | 
   
     |  | Tuesday, January 01, 2002 by
       
       Slot Zero | 
   
     | 
         
 
         Happy New Year Everyone! Rune Quake is a compilation of the works from many developers, including myself.  Those
         who have contributed to its development are considered the Rune Quake
         Development Team! I would like to personally thank each
         member of the Rune Quake Development Team: Nick 'Singe' Bousman [Creator of Artifact]
         - Rune Quake would not have been created if not for you.  Your
         Artifact mod inspired the release of many rune mods.  Thank you.Roderick Schertler [Creator of Artifact-RJS]
         - The bulk of the Rune Quake code was contributed by you.  Thank
         you for your years of dedication and continued support.
 Jared 'KnyteHawkk' Larsen [Creator of  Rune Quake
         3] - Jared wrote most of the alternate weapons and hook code. 
         He also supported my usage of the name Rune Quake, which is the name of
         his mod, for Quake 3.   Thank you.
 I didn't complete the web site, but I
         wanted to bring it online at the start of the year so I apologize for
         the lack of content.  In the mean time, the development
         server is up at quake.shmack.net 
         ::
         209.48.106.170 and my goal is to release version 0.1
         before mid January. A special thanks goes out to Shmack
         who is the primary host of the development server. | 
   
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